
You're essentially paying the studio to create your product and although you have oversight on whats going on, they almost completely control the direction. #2.) I'm not entirely too familiar too much how this process works but by and large, Anime is generally a good example of this. I've had a friend whos actually been in that situation where his vision of his product didn't pan out with an executive and he ended up getting fired but the company still used his name on the end product >.> Unless you're already a very renowned story teller and you're not cluing us in, you're going to have to bank on having to give up the complete and total rights to your project and submitting yourself to being the lead of the creative staff.This means at any given time, a company executive for the studio can waltz in and say "I don't like this, change it or you're cut". #1.) For a studio to take on your project, they have to be interested enough in it. They would be working for residual income.

#4.) Start a gruella campaign and get people together to work on the project who have the interest on doing it with the intent to be paid after the project is complete and shipped. #3.) Form your own studio and work out income for the duration of the project. #2.) Pitch your idea to an independent studio and have them give you a estimate on your project based on your details. #1.) Pitch your product to a studio and let them handle the budging if they accept your project. There's really four ways you can go about this: Doing some quick VERY CONSERVATIVE number crunching for Green Lantern: First Flight, for staffing costs alone you could be looking at $102,4000 (heavily conservative) and thats assuming you keep a very tight 6 month budget.ĭo keep in mind that animed movies tend to shoot for higher quality then episodic versions, so an area you can shoot to mitigate your costs is the quality of the animation.Īt the end of all this, it would be helpful if we got more of an idea of what you are doing? Is this just research for curiosity sake? Do you have something in mind you are pitching? Do you have something in mind you want to animate for some sort of portfolio?īefore I get into this, its fair to say I come from the gaming industry and as such, I can give you some good estimates on the basic process but there might be those around who have a better idea specifically on the animation industry. If you are shooting for something in the ball park of a DC Movie, the the budget can get pretty heavy pretty fast. If you are shooting for flash animation (something like South Park) you could potentially do it yourself for next to nothing (could be great for a demo wheel). Like Manga4life suggested, the budget could easily be all over the place, but there are also some very, very, very cheap animation styles. Could you perhaps give an example of an animation style you are looking to replicate?
